Move _GskNglTextureState to the one place it is used.
#define ATLAS_SIZE 512
#define MAX_OLD_RATIO 0.5
-typedef struct _GskNglTextureState
-{
- GdkGLContext *context;
- GLuint texture_id;
-} GskNglTextureState;
-
G_DEFINE_TYPE (GskNglDriver, gsk_ngl_driver, G_TYPE_OBJECT)
static guint
gsk_ngl_driver_release_texture (self, texture);
}
+typedef struct _GskNglTextureState
+{
+ GdkGLContext *context;
+ GLuint texture_id;
+} GskNglTextureState;
static void
create_texture_from_texture_destroy (gpointer data)